Ultimate Java Part 2: Object-oriented Programming
Learn to build robust, maintainable software with object-oriented programming techniques
What is Object-oriented Programming (OOP)?
Object-oriented programming (OOP) is a popular programming paradigm or style of programming. It’s been around since ‘70s, but unlike tools and frameworks that come and go, OOP is still very relevant today. That’s because it’s not a programming language or a tool. It’s a style of programming.
Why learn OOP?
OOP helps you manage and reduce complexity in software by building re-usable building blocks (objects). Properly designed objects provide a simple interface and hide the unnecessary complexity from the outside, just like a DVD player! A DVD player has a complex logic board on the inside and a few buttons on the outside. When you press the play button, you don’t care how all those microchips talk to each other.
Object-oriented programming helps you:
- Manage and reduce complexity
- Eliminate redundant code
- Build re-usable building blocks
- Write cleaner code
Accelerated Java Skills
This series of Java courses is like no other. Hundreds of hours of effort have been put in to making it the most comprehensive and structured ultimate collection of Java courses available today.
You’ll acquire all the skills to grasps object-oriented programming concepts in just 4 hours.
What you get:
- Level up your Java skills
- Flexible learning, at your own pace, on any device
- Prove your skills with a course completion certificate
- 30-day money-back guarantee if you’re not satisfied - no questions asked
There’s lots of bad info out there about object-oriented programming. Lots of myths, misconceptions, bad advice and downright poor tutorials and books. It took me a long time to really get it! That’s why I've designed this course for you. No fluff, no over-complicated descriptions. Clear, concise, pragmatic object-oriented programming.
A short and sweet course that you can watch in an afternoon!
This course assumes you know the basics of Java well. You should know primitive and reference types, conditional statements, loops, pretty much everything covered in the first part of this series.
Hi! My name is Mosh Hamedani. I'm a software engineer with almost two decades of experience and I've taught over three million people how to code or how to become a professional software engineer through my online courses and YouTube channel.
I believe coding should be fun and accessible to everyone.
Start1- Introduction (0:42)
Start2- Classes and Objects (3:13)
Start3- Creating Classes (4:24)
Start4- Creating Objects (4:30)
Start5- Memory Allocation (3:53)
Start6- Procedural Programming (5:37)
Start7- Encapsulation (4:37)
Start8- Getters and Setters - Title (7:27)
Start9- Abstraction (2:24)
Start10- Coupling (4:18)
Start11- Reducing Coupling (7:17)
Start12- Constructors (5:13)
Start13- Method Overloading (2:52)
Start14- Constructor Overloading (2:44)
Start15- Static Members (4:21)
Start16- Classes Quiz
Start17- Summary (0:50)
Start1- Introduction (0:54)
Start2- The Problem (2:40)
Start3- What Classes Do We Need? (3:41)
Start4- Extracting the Console Class (2:58)
Start5- Overloading Methods (2:39)
Start6- Extracting the MortgageReport Class (1:25)
Start7- Extracting the MortgageCalculator Class (6:17)
Start8- Moving Away from Static Members (5:55)
Start9- Moving Static Fields (2:18)
Start10- Extracting Duplicate Logic (4:56)
Start11- Extracting getRemainingBalances - Title (6:13)
Start12- One Last Touch (2:01)
StartA Quick Note
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